WHAT TO BRING TO A MEET
Each
swimmer should make sure that he or she has the proper equipment
for each meet
- Suit,
goggles and at least one towel as well as a cap if
desired.
- Warm clothes for cold days and evening meets
.
- A sleeping bag for warmth and to rest on.
- Shade structures are recommended.
- Snacks and drinks--make them healthy!
- A deck of cards, book or board games to occupy
swimmers between events.
Please also read
What to Eat for a Swim Meet
SWIMMER CHECK-IN
Each swimmer should arrive at the meets
1½ hour before starting time of home meets and1 hour before
starting time of away meets. Saturday meets start at 8:30 a.m. and weekday evening
meets start at 6:00 p.m.
- Find our “team area” (each team
has a designated area)
- Each swimmer must Check-In personally with the
Barracuda “Check in table.”
**Parents may NOT check in their children
& swimmers are NOT to leave the club after checking
in**
- Check the “Events List” for last
minute changes and mark your hand/arm with your event# - heat - lane
- Find a place to keep your things in your Age
Group Area
- Check with Age-Group Parent
- Stay in the “team area” except for
warm-ups and swimming an event (Always let your Age-Group parent know if you
are leaving the area!!)
- Conduct yourself appropriately in the
“team area” – no horseplay!!!
NOTE:Any swimmer
who has not checked in by the designated time will be scratched (not allowed to swim) from the
meet.
PARENTS
- Parent worker should arrive at the meets
approximately one (1) hour before the starting time and check-in at
the “Barracuda Assignment Board”. Prepare to assume
duties as required.
- **Age group parents will be needed ½ hour before the
first event.
- Check in with your committee head and be on
time when called for your job.
- If you are not assigned a job for a meet,
please be ready to volunteer if needed
- Remember: One parent of swimmers 10-years old
and under should be on the Age-Group parent committee. Please
check to see if you are needed before signing up to work any other
job.
NOTE: If a parent does not work
his/her assigned job or find a replacement, his/her swimmer will not be allowed to swim at the
next meet that he/she would have otherwise swum.
WARM UPS
Each team has a set period of time before each
meet to warm-up. Pay attention to the coaches for warm-up times and
instructions. When you are asked to “clear" the pool, do so
promptly. After warm-ups, the team will have a brief meeting and then the meet will
begin.
GENERAL DECK RULES
Throughout the meet, all swimmers and
spectators are expected to conduct themselves in a sportsmanlike
manner:
- No excessively loud cheering or obnoxious
behavior
- No obstruction of the orderly conduct of the
meet
- No bad language
- No clowning during races or at the
“starting blocks”
- No rowdy behavior in the “team
areas” (e.g. no chasing each other around or wrestling)
Certain sections of the pool areas are
restricted as to access. For example, there must be an alley on each side of the
pool for the Stroke and Turn Judges, and there must be as much room as
possible in the “Ready Bench” and Timer’s areas. Unless you are
authorized to be in such areas, please keep out.
The following are strictly prohibited in the
pool area:
- Smoking
- Glass containers
- Alcoholic beverages
- Profanity or abusive language
- The Meet Referee has the authority to eject
any person from the pool area who is not abiding by these rules.
- Swimmers are to stay in the ’team
area’ and tell their Age Group Parent if they are leaving for a snack or to go to the
restroom.
Swimmers are not allowed in the
“spa” or “wading pool” during the
meets.
Swimmers are not allowed to use the Ice
Machine.
HOW A MEET WORKS
When the meet begins, pay attention to the
announcements that tell you what events are being swum.
When one of your events is called, check in
with your Age Group
Parent and then go to theReady Area. Remain
there until it is time to go to the
blocks.
At the Ready Area:
- Swimmers are checked in before each event with
the Clerk of the Course
- Lane assignments are reviewed
- Event Cards are given to each swimmer to take
to the blocks
- Relay swimmers are placed in the proper
order
- Swimmers go to the ’starting
blocks’ where they will start their event
- (Age group parents help younger swimmers get
to the ’starting blocks’)
At the Ready
Area:
- Once at the starting blocks, the Starter is in
charge from that point forward.
- Be sure to pay attention to
him/her!!
- The Starter will give the command
for the swimmers to “get on the
’blocks’, then to “take your mark”, and
then he/she will
fire the gun or the ’beep’ of the electric starter and
the swimmers begin the
race.
After the swimmer swims the event, the swimmer
should exit the pool quickly and
return to the ’team area’ to await his or her next
event.
**All swimmers are expected to remain at the
meet until it is over. Do not leave the meet
just because you have finished swimming -- this is a team sport!
**At the end of the meet, we need to clean up
our ’team area’ and, once it is clean, we may
leave the pool area.
DISQUALIFICATION
Each of the four strokes has rules governing
the proper way that the stroke is to be done, including the start, the stroke
itself, turns at the end of the lanes, and the final touch.
Coaches will instruct the swimmers on how to
’start’ and the proper techniques for each of the strokes.
A written description of each stroke is contained in the USS Rules and
Regulations Book (although the league may adopt slight variations for the USS
rules).
Contact the Parent Directors if you want to review these
rules. Swimmers who “false start”
or who use illegal stroke or turn techniques will be disqualified as follows:
- Swimmers are allowed one (1) “false
start”
- If the swimmer has a second “false
start”, the swimmer will be disqualified and not permitted
to swim that event.
- The officials are more lenient with stroke and
turn violations with the younger swimmers.
A swimmer who is disqualified ("DQ’d")
is to be told by the coach that he or she has been "DQ’d" and why it happened.
This is to be handled in a constructive and instructive manner.
RIBBONS
Ribbons are given to every swimmer (except for
DQs) based on their finish in their heat. Points for the team are only
awarded for finishes in the first heat of each event. Ribbons will be placed in
swimmer files in the Swim Team File Box following the meet. They may
also be picked up over the weekend at the front desk or at the next
practice. Swimmers and parents
should not go to the scoring table during the
meet for ribbons.
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