Diving Table Guidelines
1. Write down the judges’ scores in order. (Write down “half” like this: 7’)
2. Add them together.
3. Find the sum of the remaining scores. (Example: 7.0 + 7.5 + 7.5 = 22.0)
4. Multiply by the degree of difficulty (DD). Multiply your last sum by the degree of difficulty to get the final score for this dive.
Example: Let's say the diver attempted an inward 2½ somersault dive in the 10 meter competition, in the pike position. This has a difficulty score of 2.8. Multiply this by the execution score to get the final score: 22.0 (from Step 3) x 2.8 = 61.6.
5. Add final scores as the event continues. Calculate each dive's final score using the same system. To determine an athlete's score for the whole event, add the final score for each dive.
Example: If a diver dives three times with scores of 61.6, 50.9, and 54.3, the diver's score for the event is 61.6+50.9+54.3=166.8.
Diving Judging Guidelines
-Judge entire dive from start to finish
-Consider height, distance from the board, form and entry. Consider the age group.
-Broken position is a dive done in a position other than what was announced. If a dive is clearly performed in the incorrect position, it should be awarded no more than 2 points.
-Feet first entries must have hands down and to the sides of the diver; head first entries must enter the water with hands over their heads. Deduct 1-3 points if this is not accomplished.
- “Balk”, when a diver starts a dive then stops and starts again. It should be judged as a regular dive. The referee will call the balk and the announcer will deduct 2 points off of each score as it is read.
-When a diver hits the board, the deduction is at the discretion of the judges.
- “Fail” dives are called by the official; however, the judges may score a “0” on a dive they believe is failed.
- Head first dives…if any part of body below waist enters before the hands.
- Feet first dives…if any part of body above waist enters before the feet
Landing on butt is not considered a fail dive.
Landing on back is considered a fail dive.
- Twist dives… if the twist is greater or less than 90 degrees of the amount of twist that was announced.
For example, a half twist is 180 degrees...if the diver twists 89 degrees or less/271 degrees or more, it's a failed dive.
So you’re new to the greatest sport ever, aka DIVING? Fortunately, I am a veteran of the sport and have a lot of time on my hands (heh), so I created a list of the most common terms you might hear at meets (and have probably heard during practice). Let me know if you have any questions!
· Approach - Dive approach in which a diver takes several steps and a hurdle prior to takeoff. This is immensely challenging—multiple steps, order to remember, balance, arm circle, plus having to remember the skill they are performing!
· Bingo - When all the judges award the same score for a particular dive (like, 4, 4, 4, 4, 4). AKA "across," like "four across".
· Degree of difficulty (aka DD) - A measure of how “difficult” a dive is to execute, ranging in value from 1.0 to 4.2. A diver’s final score for a dive is calculated by multiplying the degree of difficulty by the sum of the judges’ scores.
· Dive Number/Dive Code: Basically an abbreviation of the dive description. A=straight/layout, B=pike, C=tuck, D=free (used for twists only). First # is the TYPE of dive (1=Front/forward, 2=Back, 3=Reverse, 4=Inward, 5=Twister, which is slightly different). Last # is the amount of ROTATION--you typically divide this number by 2 to find out how many spins you will do (0=no rotation, aka a jump, 1= 0.5 roations, aka a dive, 2=1 rotation, aka flip, 3=1.5 rotations, 4=2 rotations, etc)
So... 100a is front jump straight, 200a is back jump straight, 101 = front dive, 202c = Back (1) flip tuck, 104c = Front (2) Double somersault tuck, 301b = reverse dive pike, 5111a = Front dive, half twist, straight
· Flat-hand grab (aka “diver hands”) - A method used in diving to create an entry with little to no splash. This technique derives its name from the position of the hands: The palms of the hands face-up above the head, creating a “flat” or level surface. Most importantly, the diver hands protect the head and neck—that is why I’m constantly correcting “swimmer” hands.
· Forward dive - Type of dive in which the diver faces forward (away from the board) and goes forward after the takeoff. The difference between a front dive and a front entry/lineup is that the dive requires a jump, instead of just a leaning entry.
· Fulcrum - A moveable wheel on the springboard, which divers adjust to change the amount of spring or bounce in the board.
· Hurdle - The last, giant step taken before takeoff from the board. Looks like a hop to the end of the board.
· Lineup - A standing dive from the side, tip of the diving board, or platform; used to practice entries. The fall into the water (either forward or backward) is to focus on entry and having perfect body alignment. There is no jumping—it’s more like stretching the body into the water.
· Point (pointed toes, pointed feet) - We always want to have awesome toe points. Sitting down with your legs out in front of you, try to touch the ground with your toes!
· Scooping - Arching the back and creating a shallow dive after entering the water from a forward or inward dive. Something I discourage! It’s really bad for your back!
· Scratch - To withdraw from a competition.
· Shammy/Sammy - A small aqua towel that divers use to dry themselves. It acts like a sponge.
· Smack - When a diver lands similar to a belly flop or back flop…something we try to prevent.
· Smoke - The term "smoke" refers to “ripping” an entry; a "smoke" is an entry with little to no splash.
· Somersault - Flip. I encourage the divers to do an underwater somersault after their dives (like the watermelon) instead of scooping. This helps prevent back injuries, and is more natural for the body.
· Spotting - Refers to a coach or an assistant helping a diver practice dives. We also have the divers spot certain points in the water to encourage the correct body position.
· Table - In a competition, the place where diving scores are tallied and where the announcer sits.
· Tower - Platform diving structure. Platforms are typically placed 5, 7.5 and 10 meters above the surface of the water. Here at PENN, we have don't have any towers or platforms.
· Tuck - The legs are bent at the knees and pulled into the diver’s chest. The knees are together and the toes are pointed. The arms are in close to the diver’s body with the hands touching the mid-shins. One hand one each shin—not “hugging” the legs!
Read more at: http://diving.isport.com/diving-guides/diving-glossary