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SKWIM PREMIER Basics

 

SKWIM™ ‘Premier’ Basic Rules - 2015

Serve-Up:  SKWIM™ teams meet and shake hands mid-bay. Visiting team calls the disk-flip; winner chooses serve or receive. Teams start in their own flag bays. Two 20-minute halves; switch sides at halftime.  If tied at game end, first team to score 2 points wins.

1

Safety First!    Play with lifeguard supervision!  Every player is to be respectful of teammates’ and opponents’ space and welfare. No swimming over or under other players, officials, or the goals. Pass and score “around” your opponent.

2

Game Play:    Two teams; 8 on 8 (may vary); two SKWIM Goals, one SKWIM Disk, and float boundaries: The standard “Lagoon” measures 12m x 25m (may vary) and is divided into 3 bays. SKWIM Fins make the game safer, faster and easier to play.

3

Non-Contact:  Play must always be around opponents.  Elbow room for the skwimmer™ is respected.  Deliberate contact is prohibited with players or the goal.  No play on or over the goal is allowed while the disk is in play or motion.

4

Skwimming: Players in motion may only have intermittent disk contact; one (1) second or less, including lifts/spins.  If stationary, one can hold the disk up to 3 seconds.  Defense may frontally make a clean steal of a disk on the water.

5

Double-Grab:  When players on opposing teams both have a grasp of the disk for more than one full second, play stops and possession stays with the last controlling offensive team, but reset to back bay. Then play resumes.

6

Disk on Water: The disk must touch water, a) between offensive players; b) on any score shot; c) in the mid-bay when serving, passing, or shooting from the back-bay to the forward-bay.  A disk may not be deliberately held under water.

7

Scoring:  Must be from the water. 1-point from within the front-bay; 2-points from the mid-bay; 3-points from the back-bay. The disk must be completely in the trap. Defense becomes offense and retrieves the disk from the trap to play.

8

Off-Sides:   In the forward bay, an offender is temporarily disqualified if found behind the last defend­­er prior to the disk being played into that bay. An off-side player can re-qualify in play by coming back on-side without disk contact.

9

Goal Tending: In the defensive bay, except for the goalie, defenders must be closer to an offensive player than to the goal.  Defenders may not push on or extend over the goal ramp in any way, until the disk comes to rest on the goal.

10

Violations:    Pass or score attempts (or threats to do so) through a defender; taunts, rough play, holding, delay of game, disputing a call, foul language, and unsportsmanlike conduct will constitute a penalty or ejection by the official.